Monthly Archives: February 2015

Bird Hunter

A couple months back I joined a team called Deeep Games (that’s three of the letter “e”) that was developing a handheld game similar to the classic Duck Hunt on NES. This is an original take on that game with brand new original art work and lots of fun gameplay features, such as competing with friends’ scores online, hit multipliers, and being able to shoot the dog! I wrote the background music for the core gameplay and I also wrote a number of short jingles for various parts of the game. For example, game start, round start, round end, game over, getting a perfect score, etc. Most surprising of all is that I actually created all of the game’s sound effects too. I had no experience at all with making sound effects, but I wanted to give it a shot. It turned out to be a fun experience and I think they turned out pretty good. While sound effects are not something I’d necessarily like to focus on in the future, it’s good to know that I can do it if it’s ever necessary.

Anyway, the game is almost done. It should be released in just a couple of days if all the last minute implementation goes smoothly. The game will be free to download but will have a few advertisements. There will also be a paid version available without ads. I’ll write here again with a link to where you can get the game when it’s officially out!

Here’s Deeep Games’ website:

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Flying Cavemen: Play an alpha build and hear my music!

As you know, I’ve been working on a number of game soundtracks over the past two years. All of them are still in development, so until now I haven’t been able to publicly share any of the games or their music. However, I’ve recently started working on a game called “Flying Cavemen” and the developers (Deeep Games) encouraged me to share the BGM track I wrote for the game and get feedback. I’m FINALLY sharing some actual game music with you all!

The story goes: “One day a caveman looks up at a flying dinosaur in the sky and becomes curious about flight. The caveman constructs a catapult in order to discover the secrets of flight.”

The goal of the game is to launch your cavemen from the catapult and get as much distance as you can, flapping your arms and collecting powerups to increase your stamina to continue flapping. The game is in a pre-Alpha stage with placeholder art, but the core gameplay mechanics are starting to shape up. The music itself is also just a demo and I will extend it for the final game. 🙂

PLAY THE GAME HERE! It’s a very early version, but the core gameplay is starting to take shape. You can play it right in your browser. Just wait for the page to load.

If you’d like, you can listen to the track below, but I encourage you to check out the alpha build of the game via the link above so you can play it and hear the music in context. Any feedback is appreciated. Thank you!

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Lots of music yet to hear!

If it seems like I haven’t posted any new compositions in a while, it’s not because I haven’t been writing any. I’m busy writing for video games that aren’t released yet, so I’m not able to share the music publicly yet. I recently finished up the eighth track for a game I’m referring to as “Project 48” (just a code name until I can reveal its actual title). I’ve been working on this piece quite sporadically over the past few weeks, but I I finally finished the composition and mixed it. I got to put my new Slate (VCC and VMR) and u-he (Satin) plugins to good use.

On a related note, I just did a tally and I have written 23 tracks (even more if you count the short “jingles” for a small mobile game I’m working on) for games that aren’t released yet and that I haven’t shared publicly. For comparison’s sake, I have shared 19 tracks of non-video game music on my Soundcloud and Youtube. In conclusion, I have written more music that you haven’t heard than music that you have!

Lots of stuff to look forward to in the coming year. I can’t wait for you all to be able to finally play these games I’ve been working on.

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