Monthly Archives: January 2018

Flying Caveman! An Original Album

Back in January of 2015, I was composing the soundtrack for a little mobile indie game that never ended up getting finished or released. I’ve been sitting on that collection of five tracks for three years as of this month. I was always really happy with the music and thought they worked so well together, so I figured I might as well put them out as a kind of original album rather than piece them out to different projects, or even worse, let them sit on my hard drive forever, never to be heard by anyone.

To give the music context, I decided to write out the story of the caveman who decides he wants to fly, taking him through the various environments that the music represents, and use the text as the album cover (see below).

Here is a link to the album on my BandCamp page. Enjoy!

Flying Caveman! An Original Album by Chris Porter

Flying Caveman COVER

 

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A look back at 2017 – My Year in Music

A list of all the music stuff I was involved in for 2017:

・I composed 26 tracks for an upcoming RPG called A Story of the End – Revere: Episode Dream, of which I’ve only shared three publicly. I’m really excited about all of this music!

A Story of the End – Revere: Episode Dream

・I arranged and produced my first track for a Materia Collective album, “Tavern” from ZODIAC: Final Fantasy Tactics Remixed, working with three amazing musicians who recorded live parts for me (Ian Martyn on whistle, Lori Syngajewski on clarinet, and Sam Bobinski on upright bass).

“Tavern” from ZODIAC: Final Fantasy Tactics Remixed

・I also contributed to two tracks on another Materia Collective album, SPIRA: Music from Final Fantasy X – Besaid Mix: as an English to Japanese translator for song lyrics on Reven’s beautiful track “Welcome to Luca”.

“Welcome to Luca”

And as mix engineer on Connor Boyd’s awesome track, “Stranger Seymour”.

“Stranger Seymour”

・It’s not due out until early 2018, but I arranged and produced another track for an upcoming Materia Collective release; for this one I was fortunate enough to work with nine different musicians who all recorded live parts for me (I’ll tag you all when the album drops, but you know who you are).

・I composed and released my fourth and fifth original game soundtracks (Room 42 and YOMOTSU). YOMOTSU being my first soundtrack that wasn’t self-published, but put out by a label.

Room 42 Original Soundtrack

YOMOTSU Original Game Soundtrack

・Speaking of YOMOTSU: the game won first place in this year’s Indie Game Maker Contest!

IGMC2017 Results

・I had the great honor of composing a demo track for Gothic Instruments (Dronar Live Strings), Sampleso (Floppytron), and three for Impact Soundworks (Ventus Pan Flutes, MOMENTUM, and Ventus Ocarinas).

・I participated in, and successfully completed, Video Game Music Academy’s 21 Days of VGM challenge.

・Despite being super busy with music for actual projects, I arranged two pieces by Yasunori Mitsuda just for fun, “Eternal Soul” from Tsugunai, and “Bonds of Sea and Fire” from Xenogears.

・Outside of soundtracks stuff, I also composed two original works just for fun, “The Commoners Square” and “The Place We Called Home”.

・I surpassed 35,000 plays on my Soundcloud!

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