I’m thrilled to reveal that the release date of my new album Leaving Home is June 5th! The album is being released through Materia Collective and is now available for pre-order. Doing so allows you to download the first three tracks immediately, with the rest of the album becoming available the moment it’s released.
Leaving Home: An RPG-Inspired Journey
Follow a group of adventurers on this RPG-inspired journey as they leave their hometown to set off on a grand adventure towards the far-off horizon. Embark on a musical pilgrimage across vast steppes, sprawling silver plains, expansive deserts, and perilous mountain passes. Visit small forest hamlets; explore the commoner’s square and fountain district of a great, towering city; advance eastward and experience the grand bazaar of a city in the sand, enter the ruins of an ancient castle, and finally arrive at the magnificent gleaming capital. A grand adventure awaits!
The music of RPGs has always been a huge source of joy for me, and much of the music I’ve composed has been inspired by it. For this album, I took a look at all of the RPG-inspired music that I had written over the past several years and discovered that I had been subconsciously weaving a grand adventure of my own. After deciding on the track order, I contacted my good friend, the amazing artist Jonathan Griffith, and had him create the stunning cover art for the album. I wanted the listener to be able to gaze at the album art as they listened and follow along on the journey from place to place. I’m thrilled to release this album and I’m so grateful for everyone who decides to go on this musical adventure with me.
A list of all the music stuff I was involved in for 2017:
・I composed 26 tracks for an upcoming RPG called A Story of the End – Revere: Episode Dream, of which I’ve only shared three publicly. I’m really excited about all of this music!
・I arranged and produced my first track for a Materia Collective album, “Tavern” from ZODIAC: Final Fantasy Tactics Remixed, working with three amazing musicians who recorded live parts for me (Ian Martyn on whistle, Lori Syngajewski on clarinet, and Sam Bobinski on upright bass).
・I also contributed to two tracks on another Materia Collective album, SPIRA: Music from Final Fantasy X – Besaid Mix: as an English to Japanese translator for song lyrics on Reven’s beautiful track “Welcome to Luca”.
And as mix engineer on Connor Boyd’s awesome track, “Stranger Seymour”.
・It’s not due out until early 2018, but I arranged and produced another track for an upcoming Materia Collective release; for this one I was fortunate enough to work with nine different musicians who all recorded live parts for me (I’ll tag you all when the album drops, but you know who you are).
・I composed and released my fourth and fifth original game soundtracks (Room 42 and YOMOTSU). YOMOTSU being my first soundtrack that wasn’t self-published, but put out by a label.
・Speaking of YOMOTSU: the game won first place in this year’s Indie Game Maker Contest!
・I had the great honor of composing a demo track for Gothic Instruments (Dronar Live Strings), Sampleso (Floppytron), and three for Impact Soundworks (Ventus Pan Flutes, MOMENTUM, and Ventus Ocarinas).
・I participated in, and successfully completed, Video Game Music Academy’s 21 Days of VGM challenge.
・Despite being super busy with music for actual projects, I arranged two pieces by Yasunori Mitsuda just for fun, “Eternal Soul” from Tsugunai, and “Bonds of Sea and Fire” from Xenogears.
・Outside of soundtracks stuff, I also composed two original works just for fun, “The Commoners Square” and “The Place We Called Home”.
・I surpassed 35,000 plays on my Soundcloud!
The results just came in, and I found out that the game I scored for this year’s Indie Game Maker Contest just won first place! YOMOTSU is the third game that I’ve scored for Akumu Games, the others being ikenie and Room 42. I’m ecstatic right now and so proud of our game.
Don’t forget, you can pick up the YOMOTSU Original Game Soundtrack here:
I am a longtime user and fan of virtual instrument developer Impact Soundworks’ wonderful libraries. I was recently brought on to be a beta tester for their upcoming releases. Along with testing, we also have the opportunity to write demo tracks using the instruments, which then get featured on their page. I’m happy to share with you today the demo track I wrote for their beautiful new Ventus Pan Flutes library.
My track, “A Place of Calm”, features the gorgeous Romanian Nai pan flute, which has a breathy, deep resounding voice perfect for a longing melody. I had a lot of fun writing with it. All other instruments in the track are also exclusively from Impact Soundworks (including Resonance, Celestia, and Highland Harps).
8Dio’s 2016 Standout Contest is here!
For this year’s contest I decided to do something a little different. I wrote a simple theme using just a single instance of 8Dio’s beautiful music box instrument and nothing else. Doing this allowed me to focus on the most basic aspects of the music: the melody, the harmony, the chords, and how they all interact. I call this piece “A Partial Memory”, as music box themes always sound sad and nostalgic to me, like I’m listening to the fragmented memories of some person far gone from this world.
Since starting my Soundcloud account in January of 2014, my tracks have surpassed 20,000 plays! Honestly, I don’t know who is listening to my music or where they hear about it, but I’m glad that it’s being heard. Here’s to 20,000 more. 🙂
A couple of weeks ago, the very first game that I wrote the soundtrack for (I started working on it in the summer of 2013) is finally up on Steam Greenlight. About three years in the making, the game is 95% complete and we’re finally ready to show it to the world. After an awesome showing at Tokyo Game Show 2015, it’s exciting to get the game out there to the rest of you.
We need ‘YES’ votes on Steam Greenlight in order for the game to be made available for purchase on Steam. So, if you’re reading this, we’d really appreciate if you could check out the game’s page and give us a vote. The link to the game’s page is below.
The soundtrack to the game is also available now for pre-order on Bandcamp. I will release the soundtrack as soon as the game is available for sale, so the release date is just a place holder. It could be sooner or later than what is written depending on how quickly the game gets Greenlit. If you pre-order the soundtrack, you’ll get an immediate download of “The Forest Edge” to hold you over.
Lastly, the first review for the game is out. The winner of the Golden Reviewer Award in last year’s Indie Game Maker Contest, Jtrev23, played an early release version and posted a review on his site. Check it out!