Category Archives: Project SMR

“Project SMR” – Three more tracks done!

Since I can’t name the game that I’m working on, and because I don’t want to keep calling it “the new game”, I’m going to start referring to this game as “Project SMR”. This will refer to the game that I’m working on with my friends back home in Michigan.

Anyway, I finished three more character select screen themes since the last time I updated the blog. As before, each of these tracks are vastly different in style and it’s been a great challenge to take on. I’m happy with all of them, but there are a few that I wrote that I’m super excited for you all to hear.

Writing in such a variety of styles has allowed me to experiment with all sorts of instruments and it’s a lot of fun. I’ve used acoustic guitars, electric guitars (clean and distorted), bass guitars, banjos, violins, drum kits, a brass band ensemble, timpani and other tuned percussion, as well as all kinds of synth sounds. This is definitely one project that never gets boring for me in the composition department.

As always, I’ll try to keep you up to date on what I’ve been doing. Sorry for the lack of specific details for the project, but I can’t spoil the game before it’s even made! You understand, right?

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Three tracks for new game done!

As I mentioned in my previous post, I’ve started working on a new game (hereafter referred to as “Project SMR”). While I won’t be able to share the tracks with you as I’m writing and completing them, I’d like to update the blog as I progress nonetheless.

I currently working on the character themes for the character select screen. Each character’s theme is vastly different from the next, so it’s been a good exercise in versatility for me. I’m writing in styles I generally don’t write in and it’s been a fun challenge for me. I’m also learning more about my software and plugins, since mixing with instruments I’m not as familiar with requires a different approach than I’m used to. I generally will “complete” a mix, and move on to the next track. After I complete that track, I realize that the mix is vastly better than the previous track’s mix, so I have to go back and bring that track up to par with the new one. It’s kind of a time-consuming cycle, but I’m learning more as I go, and eventually I’ll get it right the first time and won’t have to backtrack…hopefully.

I’ve finished three themes so far will start the next one this weekend.

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New Project!

Quite a few years back I had spoken with some friends back home in Michigan about making a game. While we hammered out a concept and a few ideas, in the end it never got made. Since then all of us have gone on with our separate lives. However, everyone has been continuously improving their creative skills through college, personal and professional projects, and other experiences. This past March we started discussing the possibility of actually making the game we had discussed all that time ago. I’m happy to announce that we are hard at work on making our first game.

I can not disclose any details on the game at this point, but it’s a great concept and will be a ton of fun. There’s a core team of five people at this point, but we’ll be bringing on more people as the need arises. I am one of two composers on the team who will be writing the score for the game. I just finished my first piece, a character theme, last night.

As I progress through the process I’ll update this blog. Once I can safely share some details about the game, I will. But it won’t be for quite a while as we are in the very early stages of production at this point and have to keep everything secret for now.

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