Category Archives: Video Game Soundtracks

A look back at 2017 – My Year in Music

A list of all the music stuff I was involved in for 2017:

・I composed 26 tracks for an upcoming RPG called A Story of the End – Revere: Episode Dream, of which I’ve only shared three publicly. I’m really excited about all of this music!

A Story of the End – Revere: Episode Dream

・I arranged and produced my first track for a Materia Collective album, “Tavern” from ZODIAC: Final Fantasy Tactics Remixed, working with three amazing musicians who recorded live parts for me (Ian Martyn on whistle, Lori Syngajewski on clarinet, and Sam Bobinski on upright bass).

“Tavern” from ZODIAC: Final Fantasy Tactics Remixed

・I also contributed to two tracks on another Materia Collective album, SPIRA: Music from Final Fantasy X – Besaid Mix: as an English to Japanese translator for song lyrics on Reven’s beautiful track “Welcome to Luca”.

“Welcome to Luca”

And as mix engineer on Connor Boyd’s awesome track, “Stranger Seymour”.

“Stranger Seymour”

・It’s not due out until early 2018, but I arranged and produced another track for an upcoming Materia Collective release; for this one I was fortunate enough to work with nine different musicians who all recorded live parts for me (I’ll tag you all when the album drops, but you know who you are).

・I composed and released my fourth and fifth original game soundtracks (Room 42 and YOMOTSU). YOMOTSU being my first soundtrack that wasn’t self-published, but put out by a label.

Room 42 Original Soundtrack

YOMOTSU Original Game Soundtrack

・Speaking of YOMOTSU: the game won first place in this year’s Indie Game Maker Contest!

IGMC2017 Results

・I had the great honor of composing a demo track for Gothic Instruments (Dronar Live Strings), Sampleso (Floppytron), and three for Impact Soundworks (Ventus Pan Flutes, MOMENTUM, and Ventus Ocarinas).

・I participated in, and successfully completed, Video Game Music Academy’s 21 Days of VGM challenge.

・Despite being super busy with music for actual projects, I arranged two pieces by Yasunori Mitsuda just for fun, “Eternal Soul” from Tsugunai, and “Bonds of Sea and Fire” from Xenogears.

・Outside of soundtracks stuff, I also composed two original works just for fun, “The Commoners Square” and “The Place We Called Home”.

・I surpassed 35,000 plays on my Soundcloud!

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ROOM 42 on Steam!

BIG NEWS! The Steam page for a game I composed the soundtrack for just went live, and will be available to purchase on October 6th.
 
Room 42 is a story-heavy, 2D horror game with a few really fun puzzles and action sequences. Check out the trailer and screenshots and add it to your wishlist if it looks like something you’d enjoy.
 
 
You can also purchase the soundtrack on Bandcamp now!
 
Room 42 Original Soundtrack (Front Cover)
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“Why is the Princess in a Magic Forest?!” Release Date Announcement

Why is the Princess in a Magic Forest?! has a release date!!

After three years of development I’m happy to announce that the game is finished. Done. Ready to go!

The game will launch on Steam on November 8th!

So mark your calendars, set your alarms, bookmark the page, and/or add the game to your Steam wishlist.

Visit the Steam page here: Why is the Princess in a Magic Forest?!

The Why is the Princess in a Magic Forest?! Original Soundtrack, composed by yours truly, is available now for pre-order and will be available to download as soon as the game is.

Soundtrack page: Why is the Princess in a Magic Forest?! Original Soundtrack

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Tribute Album 64 (9.29.16)

I’m very happy to announce the upcoming release of a new video game music remix album I took part in, Tribute Album 64. The Nintendo 64 was released 20 years ago, so to pay tribute to this classic console, a huge number of people got together and arranged an absolutely massive number of tracks from N64 games. As for my contribution, it’s a track from a certain well-known first-person shooter from Rare…and I’m not talking about Goldeneye! That’s right, Perfect Dark. I arranged the “Institute Menu” theme, and I had a blast doing it.

The album will be released on September 29th and will be absolutely free to download. Like the page linked here to show the project some love and also stay up to date on details as they’re announced.

TA64 2TA64 1

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Interview in AJET Connect magazine!

I’m excited to announce that I was interviewed in this month’s special art issue of AJET Connect Magazine. The interview starts on page 22!

AJET Connect Magazine

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“Why is the Princess in a Magic Forest?!” is on Steam Greenlight!

A couple of weeks ago, the very first game that I wrote the soundtrack for (I started working on it in the summer of 2013) is finally up on Steam Greenlight. About three years in the making, the game is 95% complete and we’re finally ready to show it to the world. After an awesome showing at Tokyo Game Show 2015, it’s exciting to get the game out there to the rest of you.

We need ‘YES’ votes on Steam Greenlight in order for the game to be made available for purchase on Steam. So, if you’re reading this, we’d really appreciate if you could check out the game’s page and give us a vote. The link to the game’s page is below.

“Why is the Princess in a Magic Forest?!” on Steam Greenlight

The soundtrack to the game is also available now for pre-order on Bandcamp. I will release the soundtrack as soon as the game is available for sale, so the release date is just a place holder. It could be sooner or later than what is written depending on how quickly the game gets Greenlit. If you pre-order the soundtrack, you’ll get an immediate download of “The Forest Edge” to hold you over.

“Why is the Princess in a Magic Forest?!” Original Soundtrack

 

 

Lastly, the first review for the game is out. The winner of the Golden Reviewer Award in last year’s Indie Game Maker Contest, Jtrev23, played an early release version and posted a review on his site. Check it out!

Jtrev23’s review of “Why is the Princess in a Magic Forest?!”

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ikenie is on Steam Greenlight!

Back in August I wrote the soundtrack for a game called “ikenie” that was created in just one month for the 2015 Indie Game Maker Contest (IGMC). Since the contest ended, the developer (Akumu Games), has been working on getting it ready for a commercial release. There are new levels, bosses, updated mechanics, controller support, and many other enhancements. I’ve also composed a new piece of music called “Death Manor Waltz” for one of the new areas in the game.

“ikenie” is currently on Steam Greenlight and we are in the long, grueling process of waiting for it to get enough “YES” votes to be able to sell on the Steam Marketplace. So, we need everyone to check out the game’s page, watch the trailer, take a look at the screenshots, and give us a vote.

ikenie on Steam Greenlight (Vote Here!)

I’ll also be re-releasing the game’s soundtrack on Bandcamp as “ikenie Original Soundtrack Plus”. This new release will include all of the music from the game, including the new track “Death Manor Waltz”, a newly remastered version of “Witch’s Lair (bonus track)”, and brand new original back cover art that I had made especially for this release. The soundtrack will go on sale as soon as the game does, so look forward to that!

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ikenie Original Soundtrack

(Edit: The game was re-released in an expanded form since this post. I have re-released the soundtrack as well under the title “ikenie Original Soundtrack Plus”. This release includes a brand new track called “Death Manor Waltz” as well as a newly re-mastered version of the bonus track “Witch’s Lair”. The link below has been updated.)

I’m very happy to announce the release of a BRAND NEW VIDEO GAME SOUNDTRACK that I composed. “ikenie Original Soundtrack” came out on August 4th (which just happened to be my birthday)!

“ikenie” is a 2D action-adventure/puzzle game for PC featuring challenging and unique mechanics, multiple endings, and an original soundtrack composed by yours truly!

The game was created for this year’s Indie Game Maker Contest (IGMC) which has the developers make a game from start to finish in one month! I had a ton of fun working on this project and we’re really happy with how it turned out.

If you’d like to help us out, please check out our game via the link below.

You can play for free and vote for us if you liked it.

Download, play, and vote for “ikenie” here!

You can pick up the soundtrack from my Bandcamp page (link below). All of the music from the game is included plus an unused bonus track!

ikenie Original Soundtrack

Here are links to some websites that have reviewed the game:
Kuhrious
JTRev23 Reviews
Cloud 9 Studios

Cover art

Cover art

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Bird Hunter Original Soundtrack Now On YouTube!

I just uploaded the full Bird Hunter Original Soundtrack to YouTube. Have a listen if you haven’t heard it yet 🙂

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Flying Cavemen – “Ocean Theme”

Here’s another new track that I wrote for Flying Cavemen. After the cavemen flies over the desert and forest he’ll eventually reach the ocean. This music will play when he’s flying over it. Enjoy!

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