Tag Archives: Chris Porter Music

FATE: A Tribute to Majora’s Mask

FATE: A Tribute to Majora’s Mask is out now!

I had the absolute pleasure of arranging a bluegrass version of “Cremia’s Wagon” for this album. I call my track “Pickin’ On Cremia” and it’s track number 54. The music was brought to life by a group of amazing musicians who recorded live instruments for me. Huge shout out to these nine people!

Ian Luckey: Accordion
Ian Martyn: Tenor Banjo
Sam Bobinski: Upright Bass
James C. Hoffman: Acoustic Guitar
Andrew Filipski: Acoustic Guitar
Peter Jones: Harmonica
Joe Zieja: Mandolin
Daniel Romberger: Whistling
Matheus Manente: Percussion

I also helped translate lyrics (English to Japanese) for Amanda Laven’s track “プレスビー!!!プレスビー!!!プレスビー!!!(Press B!!! Press B!!! Press B!!!) ” , track number 17.

Pick up the full 79-track album here!

FATE: A Tribute to Majora’s Mask (Bandcamp)

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ROOM 42 on Steam!

BIG NEWS! The Steam page for a game I composed the soundtrack for just went live, and will be available to purchase on October 6th.
 
Room 42 is a story-heavy, 2D horror game with a few really fun puzzles and action sequences. Check out the trailer and screenshots and add it to your wishlist if it looks like something you’d enjoy.
 
 
You can also purchase the soundtrack on Bandcamp now!
 
Room 42 Original Soundtrack (Front Cover)
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ikenie now on Steam!

ikenie has just officially launched on Steam!

ikenie is a 2D action-adventure/puzzle game for PC featuring challenging gameplay, unique mechanics, multiple endings, seven Steam achievements and an original soundtrack composed by yours truly!

Grab the game on Steam now for $4.99.
http://store.steampowered.com/app/511120

You can also pick up the ikenie Original Soundtrack for only $2 from my Bandcamp page. (URL below)

https://chrisportermusic.bandcamp.com/…/ikenie-original-sou…

Thank you to everyone who has supported us. Releasing a game on Steam is a really big moment for us and we’re excited that you’ll finally be able to play the game. Enjoy!

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“Why is the Princess in a Magic Forest?!” and “ikenie” have been Greenlit!

HUGE NEWS! Both Why is the Princess in a Magic Forest?! and ikenie have just been Greenlit on Steam! We are in the process now of finalizing the games to get them ready to be purchased and played. I want to thank everyone for their support throughout this process (which was excruciatingly long – but, hey, that’s the life of small indie teams, I guess). Since ikenie has been on sale on itch.io for a while now, the ikenie Original Soundtrack has already been available on Bandcamp, but now I’ll finally be able to release the Why is the Princess in a Magic Forest?!  Original Soundtrack as well. As readers of this blog will know, that was the very first game soundtrack that I composed. The fact that the game and the soundtrack are finally about to be released is such a huge moment for me. It’s the culmination of a lot of hard work and love for composing music. I feel like I’ve grown a lot as a composer since I wrote the six pieces of music on that soundtrack, but they remain special to me since it was the first time I actually wrote music that was to be used in an actual video game. I really hope you enjoy both of these games and their music!

Ikenie and Magic Forest Greenlit

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Tribute Album 64 (9.29.16)

I’m very happy to announce the upcoming release of a new video game music remix album I took part in, Tribute Album 64. The Nintendo 64 was released 20 years ago, so to pay tribute to this classic console, a huge number of people got together and arranged an absolutely massive number of tracks from N64 games. As for my contribution, it’s a track from a certain well-known first-person shooter from Rare…and I’m not talking about Goldeneye! That’s right, Perfect Dark. I arranged the “Institute Menu” theme, and I had a blast doing it.

The album will be released on September 29th and will be absolutely free to download. Like the page linked here to show the project some love and also stay up to date on details as they’re announced.

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Soundcloud Milestone – 20,000 Plays

Since starting my Soundcloud account in January of 2014, my tracks have surpassed 20,000 plays! Honestly, I don’t know who is listening to my music or where they hear about it, but I’m glad that it’s being heard. Here’s to 20,000 more. 🙂

20,000 plays on Soundcloud

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Interview in AJET Connect magazine!

I’m excited to announce that I was interviewed in this month’s special art issue of AJET Connect Magazine. The interview starts on page 22!

AJET Connect Magazine

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“Why is the Princess in a Magic Forest?!” is on Steam Greenlight!

A couple of weeks ago, the very first game that I wrote the soundtrack for (I started working on it in the summer of 2013) is finally up on Steam Greenlight. About three years in the making, the game is 95% complete and we’re finally ready to show it to the world. After an awesome showing at Tokyo Game Show 2015, it’s exciting to get the game out there to the rest of you.

We need ‘YES’ votes on Steam Greenlight in order for the game to be made available for purchase on Steam. So, if you’re reading this, we’d really appreciate if you could check out the game’s page and give us a vote. The link to the game’s page is below.

“Why is the Princess in a Magic Forest?!” on Steam Greenlight

The soundtrack to the game is also available now for pre-order on Bandcamp. I will release the soundtrack as soon as the game is available for sale, so the release date is just a place holder. It could be sooner or later than what is written depending on how quickly the game gets Greenlit. If you pre-order the soundtrack, you’ll get an immediate download of “The Forest Edge” to hold you over.

“Why is the Princess in a Magic Forest?!” Original Soundtrack

 

 

Lastly, the first review for the game is out. The winner of the Golden Reviewer Award in last year’s Indie Game Maker Contest, Jtrev23, played an early release version and posted a review on his site. Check it out!

Jtrev23’s review of “Why is the Princess in a Magic Forest?!”

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“Just Cause 3” Launch Trailer Competition

Square Enix is holding a competition to see who can create the best one to two minute launch trailer for their upcoming game “Just Cause 3”. Having never scored a trailer, I thought this would be a great opportunity to get some experience doing just that, so I decided to give it a shot. I started by downloading the Just Cause 3 Creative Kit from the Just Cause 3 website. This basically consisted of a a bunch of video clips of varying lengths showcasing the gameplay. These are divided into folders based on the the type of gameplay the videos display, such as “shooting”, “planes”, “tanks”, etc. Also included were “Just Cause 3” logo with transparent backgrounds which could be used as an overlay on your trailer. Finally, there was a folder that contained a licensed music track that we were allowed to use if we didn’t want to create our own music for the trailer. Of course, I decided not to use the music provided and wrote my own music for it.

One of the most important things to keep in mind when writing music for a trailer (or any piece of linear film) is timing. Your music has to compliment or augment what is happening on screen. When a composer is hired to score a movie or game trailer, most of the time they are given an already edited trailer that they then have to write to. However, since this contest allowed us to edit the video footage into our own unique trailer, I was able to approach this task from the opposite direction. I started by composing the music, and then edited the trailer to match it.

If you watch the trailer I made, you’ll notice that I edited the video so that the gunshots and explosions were in time with various percussion elements in the music. Specifically, in the ambient first section I timed the sniper shots and exploding cars with the deep bass drum. In the latter half, almost all of the explosions are timed with the cymbal crashes of the drum track. By doing this, I hoped to create a feeling of the percussion acting, in a way, as sound effects for the action on screen, while still remaining an organic part of the music. Whether I succeeded or not is in the eyes and ears of the viewer, but it was definitely a fun way to approach making this trailer.

The elements I used in the music consisted of an organic drone with rhythmic stutter effects in the beginning section; an electric guitar drone that stays constant throughout the second half as high and low strings come in mainly playing a steady but intense ostinatum pattern. These are joined by a mid-high range synth playing a simple harmony accompaniment to the strings as well as a distorted electric guitar playing deep power chord chugs; and of course the brooding bass drum hits in the opening section, and the drum kit keeping the action going throughout the latter half.

The submission deadline for the contest is November 12th, 2015 and I believe they will be announcing the winners on November 20th. According to the website, there will be an overall winner, a winner for “Best Action”, “Best Use of Audio”, and “Best Humor”. If I don’t win the best overall, it would be really cool to win the “Best Use of Audio” category. There are a lot of really great trailers being submitted, so competition is stiff. We’ll see though! Either way, it was a fun experience and I hope I get the opportunity to score more trailers in the future.

Watch my trailer below:

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Official Website Launched!

I’ve had a website up for quite a while now, but it was always a work in progress and not something I was particularly proud of. Today I decided to polish up the site and make it official buy purchasing a domain name.

Introducing my official website!

www.cportermusic.com
www.cportermusic.com

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