Tag Archives: composition

Leaving Home is charting on Bandcamp!

As of right now, my album “Leaving Home: An RPG-Inspired Journey” is ranked at #3 on Bandcamp’s Top VGM Soundtrack chart!

https://chrisportermusic.bandcamp.com/album/leaving-home-an-rpg-inspired-journey

Bandcamp Charts 2

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Leaving Home: An RPG-Inspired Journey is out now!

IT’S RELEASE DAY!!!
 
I’m absolutely thrilled to announce that my album, Leaving Home: An RPG-Inspired Journey is out today! I put a lot of myself into this music and it would mean the world to me if you would take a listen.
 
It’s available at any of the following links*!
 
*It will be available on iTunes and KKbox soon.
 
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Leaving Home: An RPG-Inspired Journey Release Date (Pre-orders are live!)

I’m thrilled to reveal that the release date of my new album Leaving Home is June 5th! The album is being released through Materia Collective and is now available for pre-order. Doing so allows you to download the first three tracks immediately, with the rest of the album becoming available the moment it’s released.

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Leaving Home: An RPG-Inspired Journey

Follow a group of adventurers on this RPG-inspired journey as they leave their hometown to set off on a grand adventure towards the far-off horizon. Embark on a musical pilgrimage across vast steppes, sprawling silver plains, expansive deserts, and perilous mountain passes. Visit small forest hamlets; explore the commoner’s square and fountain district of a great, towering city; advance eastward and experience the grand bazaar of a city in the sand, enter the ruins of an ancient castle, and finally arrive at the magnificent gleaming capital. A grand adventure awaits!

The music of RPGs has always been a huge source of joy for me, and much of the music I’ve composed has been inspired by it. For this album, I took a look at all of the RPG-inspired music that I had written over the past several years and discovered that I had been subconsciously weaving a grand adventure of my own. After deciding on the track order, I contacted my good friend, the amazing artist Jonathan Griffith, and had him create the stunning cover art for the album. I wanted the listener to be able to gaze at the album art as they listened and follow along on the journey from place to place. I’m thrilled to release this album and I’m so grateful for everyone who decides to go on this musical adventure with me.

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https://chrisportermusic.bandcamp.com/album/leaving-home-an-rpg-inspired-journey

Leaving Home final cover art

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Flying Caveman! An Original Album

Back in January of 2015, I was composing the soundtrack for a little mobile indie game that never ended up getting finished or released. I’ve been sitting on that collection of five tracks for three years as of this month. I was always really happy with the music and thought they worked so well together, so I figured I might as well put them out as a kind of original album rather than piece them out to different projects, or even worse, let them sit on my hard drive forever, never to be heard by anyone.

To give the music context, I decided to write out the story of the caveman who decides he wants to fly, taking him through the various environments that the music represents, and use the text as the album cover (see below).

Here is a link to the album on my BandCamp page. Enjoy!

Flying Caveman! An Original Album by Chris Porter

Flying Caveman COVER

 

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A look back at 2017 – My Year in Music

A list of all the music stuff I was involved in for 2017:

・I composed 26 tracks for an upcoming RPG called A Story of the End – Revere: Episode Dream, of which I’ve only shared three publicly. I’m really excited about all of this music!

A Story of the End – Revere: Episode Dream

・I arranged and produced my first track for a Materia Collective album, “Tavern” from ZODIAC: Final Fantasy Tactics Remixed, working with three amazing musicians who recorded live parts for me (Ian Martyn on whistle, Lori Syngajewski on clarinet, and Sam Bobinski on upright bass).

“Tavern” from ZODIAC: Final Fantasy Tactics Remixed

・I also contributed to two tracks on another Materia Collective album, SPIRA: Music from Final Fantasy X – Besaid Mix: as an English to Japanese translator for song lyrics on Reven’s beautiful track “Welcome to Luca”.

“Welcome to Luca”

And as mix engineer on Connor Boyd’s awesome track, “Stranger Seymour”.

“Stranger Seymour”

・It’s not due out until early 2018, but I arranged and produced another track for an upcoming Materia Collective release; for this one I was fortunate enough to work with nine different musicians who all recorded live parts for me (I’ll tag you all when the album drops, but you know who you are).

・I composed and released my fourth and fifth original game soundtracks (Room 42 and YOMOTSU). YOMOTSU being my first soundtrack that wasn’t self-published, but put out by a label.

Room 42 Original Soundtrack

YOMOTSU Original Game Soundtrack

・Speaking of YOMOTSU: the game won first place in this year’s Indie Game Maker Contest!

IGMC2017 Results

・I had the great honor of composing a demo track for Gothic Instruments (Dronar Live Strings), Sampleso (Floppytron), and three for Impact Soundworks (Ventus Pan Flutes, MOMENTUM, and Ventus Ocarinas).

・I participated in, and successfully completed, Video Game Music Academy’s 21 Days of VGM challenge.

・Despite being super busy with music for actual projects, I arranged two pieces by Yasunori Mitsuda just for fun, “Eternal Soul” from Tsugunai, and “Bonds of Sea and Fire” from Xenogears.

・Outside of soundtracks stuff, I also composed two original works just for fun, “The Commoners Square” and “The Place We Called Home”.

・I surpassed 35,000 plays on my Soundcloud!

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“A Place of Calm” DEMO track for Impact Soundworks

I am a longtime user and fan of virtual instrument developer Impact Soundworks’ wonderful libraries. I was recently brought on to be a beta tester for their upcoming releases. Along with testing, we also have the opportunity to write demo tracks using the instruments, which then get featured on their page. I’m happy to share with you today the demo track I wrote for their beautiful new Ventus Pan Flutes library.

My track, “A Place of Calm”, features the gorgeous Romanian Nai pan flute, which has a breathy, deep resounding voice perfect for a longing melody. I had a lot of fun writing with it. All other instruments in the track are also exclusively from Impact Soundworks (including Resonance, Celestia, and Highland Harps).

“A Place of Calm” by Chris Porter

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8Dio’s 2016 Stand Out Contest – “A Partial Memory”

8Dio’s 2016 Standout Contest is here!

For this year’s contest I decided to do something a little different. I wrote a simple theme using just a single instance of 8Dio’s beautiful music box instrument and nothing else. Doing this allowed me to focus on the most basic aspects of the music: the melody, the harmony, the chords, and how they all interact. I call this piece “A Partial Memory”, as music box themes always sound sad and nostalgic to me, like I’m listening to the fragmented memories of some person far gone from this world.

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ikenie now on Steam!

ikenie has just officially launched on Steam!

ikenie is a 2D action-adventure/puzzle game for PC featuring challenging gameplay, unique mechanics, multiple endings, seven Steam achievements and an original soundtrack composed by yours truly!

Grab the game on Steam now for $4.99.
http://store.steampowered.com/app/511120

You can also pick up the ikenie Original Soundtrack for only $2 from my Bandcamp page. (URL below)

https://chrisportermusic.bandcamp.com/…/ikenie-original-sou…

Thank you to everyone who has supported us. Releasing a game on Steam is a really big moment for us and we’re excited that you’ll finally be able to play the game. Enjoy!

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Interview in AJET Connect magazine!

I’m excited to announce that I was interviewed in this month’s special art issue of AJET Connect Magazine. The interview starts on page 22!

AJET Connect Magazine

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“Just Cause 3” Launch Trailer Competition

Square Enix is holding a competition to see who can create the best one to two minute launch trailer for their upcoming game “Just Cause 3”. Having never scored a trailer, I thought this would be a great opportunity to get some experience doing just that, so I decided to give it a shot. I started by downloading the Just Cause 3 Creative Kit from the Just Cause 3 website. This basically consisted of a a bunch of video clips of varying lengths showcasing the gameplay. These are divided into folders based on the the type of gameplay the videos display, such as “shooting”, “planes”, “tanks”, etc. Also included were “Just Cause 3” logo with transparent backgrounds which could be used as an overlay on your trailer. Finally, there was a folder that contained a licensed music track that we were allowed to use if we didn’t want to create our own music for the trailer. Of course, I decided not to use the music provided and wrote my own music for it.

One of the most important things to keep in mind when writing music for a trailer (or any piece of linear film) is timing. Your music has to compliment or augment what is happening on screen. When a composer is hired to score a movie or game trailer, most of the time they are given an already edited trailer that they then have to write to. However, since this contest allowed us to edit the video footage into our own unique trailer, I was able to approach this task from the opposite direction. I started by composing the music, and then edited the trailer to match it.

If you watch the trailer I made, you’ll notice that I edited the video so that the gunshots and explosions were in time with various percussion elements in the music. Specifically, in the ambient first section I timed the sniper shots and exploding cars with the deep bass drum. In the latter half, almost all of the explosions are timed with the cymbal crashes of the drum track. By doing this, I hoped to create a feeling of the percussion acting, in a way, as sound effects for the action on screen, while still remaining an organic part of the music. Whether I succeeded or not is in the eyes and ears of the viewer, but it was definitely a fun way to approach making this trailer.

The elements I used in the music consisted of an organic drone with rhythmic stutter effects in the beginning section; an electric guitar drone that stays constant throughout the second half as high and low strings come in mainly playing a steady but intense ostinatum pattern. These are joined by a mid-high range synth playing a simple harmony accompaniment to the strings as well as a distorted electric guitar playing deep power chord chugs; and of course the brooding bass drum hits in the opening section, and the drum kit keeping the action going throughout the latter half.

The submission deadline for the contest is November 12th, 2015 and I believe they will be announcing the winners on November 20th. According to the website, there will be an overall winner, a winner for “Best Action”, “Best Use of Audio”, and “Best Humor”. If I don’t win the best overall, it would be really cool to win the “Best Use of Audio” category. There are a lot of really great trailers being submitted, so competition is stiff. We’ll see though! Either way, it was a fun experience and I hope I get the opportunity to score more trailers in the future.

Watch my trailer below:

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