Tag Archives: OST

A look back at 2017 – My Year in Music

A list of all the music stuff I was involved in for 2017:

・I composed 26 tracks for an upcoming RPG called A Story of the End – Revere: Episode Dream, of which I’ve only shared three publicly. I’m really excited about all of this music!

A Story of the End – Revere: Episode Dream

・I arranged and produced my first track for a Materia Collective album, “Tavern” from ZODIAC: Final Fantasy Tactics Remixed, working with three amazing musicians who recorded live parts for me (Ian Martyn on whistle, Lori Syngajewski on clarinet, and Sam Bobinski on upright bass).

“Tavern” from ZODIAC: Final Fantasy Tactics Remixed

・I also contributed to two tracks on another Materia Collective album, SPIRA: Music from Final Fantasy X – Besaid Mix: as an English to Japanese translator for song lyrics on Reven’s beautiful track “Welcome to Luca”.

“Welcome to Luca”

And as mix engineer on Connor Boyd’s awesome track, “Stranger Seymour”.

“Stranger Seymour”

・It’s not due out until early 2018, but I arranged and produced another track for an upcoming Materia Collective release; for this one I was fortunate enough to work with nine different musicians who all recorded live parts for me (I’ll tag you all when the album drops, but you know who you are).

・I composed and released my fourth and fifth original game soundtracks (Room 42 and YOMOTSU). YOMOTSU being my first soundtrack that wasn’t self-published, but put out by a label.

Room 42 Original Soundtrack

YOMOTSU Original Game Soundtrack

・Speaking of YOMOTSU: the game won first place in this year’s Indie Game Maker Contest!

IGMC2017 Results

・I had the great honor of composing a demo track for Gothic Instruments (Dronar Live Strings), Sampleso (Floppytron), and three for Impact Soundworks (Ventus Pan Flutes, MOMENTUM, and Ventus Ocarinas).

・I participated in, and successfully completed, Video Game Music Academy’s 21 Days of VGM challenge.

・Despite being super busy with music for actual projects, I arranged two pieces by Yasunori Mitsuda just for fun, “Eternal Soul” from Tsugunai, and “Bonds of Sea and Fire” from Xenogears.

・Outside of soundtracks stuff, I also composed two original works just for fun, “The Commoners Square” and “The Place We Called Home”.

・I surpassed 35,000 plays on my Soundcloud!

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“Why is the Princess in a Magic Forest?!” Release Date Announcement

Why is the Princess in a Magic Forest?! has a release date!!

After three years of development I’m happy to announce that the game is finished. Done. Ready to go!

The game will launch on Steam on November 8th!

So mark your calendars, set your alarms, bookmark the page, and/or add the game to your Steam wishlist.

Visit the Steam page here: Why is the Princess in a Magic Forest?!

The Why is the Princess in a Magic Forest?! Original Soundtrack, composed by yours truly, is available now for pre-order and will be available to download as soon as the game is.

Soundtrack page: Why is the Princess in a Magic Forest?! Original Soundtrack

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ikenie now on Steam!

ikenie has just officially launched on Steam!

ikenie is a 2D action-adventure/puzzle game for PC featuring challenging gameplay, unique mechanics, multiple endings, seven Steam achievements and an original soundtrack composed by yours truly!

Grab the game on Steam now for $4.99.
http://store.steampowered.com/app/511120

You can also pick up the ikenie Original Soundtrack for only $2 from my Bandcamp page. (URL below)

https://chrisportermusic.bandcamp.com/…/ikenie-original-sou…

Thank you to everyone who has supported us. Releasing a game on Steam is a really big moment for us and we’re excited that you’ll finally be able to play the game. Enjoy!

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“Why is the Princess in a Magic Forest?!” is on Steam Greenlight!

A couple of weeks ago, the very first game that I wrote the soundtrack for (I started working on it in the summer of 2013) is finally up on Steam Greenlight. About three years in the making, the game is 95% complete and we’re finally ready to show it to the world. After an awesome showing at Tokyo Game Show 2015, it’s exciting to get the game out there to the rest of you.

We need ‘YES’ votes on Steam Greenlight in order for the game to be made available for purchase on Steam. So, if you’re reading this, we’d really appreciate if you could check out the game’s page and give us a vote. The link to the game’s page is below.

“Why is the Princess in a Magic Forest?!” on Steam Greenlight

The soundtrack to the game is also available now for pre-order on Bandcamp. I will release the soundtrack as soon as the game is available for sale, so the release date is just a place holder. It could be sooner or later than what is written depending on how quickly the game gets Greenlit. If you pre-order the soundtrack, you’ll get an immediate download of “The Forest Edge” to hold you over.

“Why is the Princess in a Magic Forest?!” Original Soundtrack

 

 

Lastly, the first review for the game is out. The winner of the Golden Reviewer Award in last year’s Indie Game Maker Contest, Jtrev23, played an early release version and posted a review on his site. Check it out!

Jtrev23’s review of “Why is the Princess in a Magic Forest?!”

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Bird Hunter Original Soundtrack Now On YouTube!

I just uploaded the full Bird Hunter Original Soundtrack to YouTube. Have a listen if you haven’t heard it yet 🙂

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Flying Cavemen – “Ocean Theme”

Here’s another new track that I wrote for Flying Cavemen. After the cavemen flies over the desert and forest he’ll eventually reach the ocean. This music will play when he’s flying over it. Enjoy!

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Flying Cavemen – “Forest Theme”

Here’s another track from Flying Cavemen that I’ve been working on. As the cavemen are flying through the air they will eventually reach new environments. This music will play when the caveman enters the forest background. Enjoy!

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Flying Cavemen “Desert Theme”

As I mentioned before I’m currently writing the soundtrack to a game called Flying Cavemen being developed by Deeep Games. You are a caveman that wants to fly, so the goal of the game is to launch yourself from a catapult, flap your arms, collect powerups, and try to get as much distance as you can. The game starts out in a desert setting and this is the music I wrote for that section. Take a listen!

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Flying Cavemen: Play an alpha build and hear my music!

As you know, I’ve been working on a number of game soundtracks over the past two years. All of them are still in development, so until now I haven’t been able to publicly share any of the games or their music. However, I’ve recently started working on a game called “Flying Cavemen” and the developers (Deeep Games) encouraged me to share the BGM track I wrote for the game and get feedback. I’m FINALLY sharing some actual game music with you all!

The story goes: “One day a caveman looks up at a flying dinosaur in the sky and becomes curious about flight. The caveman constructs a catapult in order to discover the secrets of flight.”

The goal of the game is to launch your cavemen from the catapult and get as much distance as you can, flapping your arms and collecting powerups to increase your stamina to continue flapping. The game is in a pre-Alpha stage with placeholder art, but the core gameplay mechanics are starting to shape up. The music itself is also just a demo and I will extend it for the final game. 🙂

PLAY THE GAME HERE! It’s a very early version, but the core gameplay is starting to take shape. You can play it right in your browser. Just wait for the page to load.

http://deeepgames.com/games/cavemen/

If you’d like, you can listen to the track below, but I encourage you to check out the alpha build of the game via the link above so you can play it and hear the music in context. Any feedback is appreciated. Thank you!

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“Why is the Princess in a Magic Forest?!” Part 3

(This is part 3. Please read parts 1 and 2 first.)

Between finishing the previous rewrite with the new strings and now, I had purchased brand new woodwind, brass, and orchestral percussion instruments. If you listen to the soundtrack to “Magic Forest”, you’ll notice an obvious heavy emphasis on woodwinds in the score. However, brass and percussion also feature quite prominently. Brass is the most important element in “The Boogeyman” theme. Tonal percussion (especially the glockenspiel and timpani) appear throughout, and non-tonal percussion is everywhere as well. I fought with the idea of doing yet another rewrite using these new, beautiful sounding instruments. In the end, I really couldn’t not do it.

I went back in to each of the tracks one last time, and started swapping out the old woodwind parts for my newly acquired woodwinds, brass, and percussion.

These new instruments are very realistic sounding and have many articulations. It was not as simple “swap A for B and call it a day” type of thing. Not only did I have to choose which articulations worked best for the performance, I also started noticing various parts in the composition itself that didn’t sound very good to me. The realism of these new instruments began to expose parts of my composition that didn’t actually work very well. The old instruments’ low quality must have sort of masked the “mistakes”. I actually ended up rewriting quite a few of the woodwinds’ parts, and am very happy that I did so. These new versions sound so much better.

With new instruments comes a new necessity to remix the whole piece again. So, one last time, I went back into the audio and applied new EQ, compression, etc. etc. I’m really happy with how everything is sounding now, and, looking back at the previous version(s) of these tracks, I can’t believe that I was going to happily release them as they were.

The final step to this process was mastering. In the past, I’ve always taken care of this step myself since the music I’d written wasn’t commercial. I was just writing for fun. However, after the amount of time and effort I spent on this soundtrack, I wanted to make sure that it was properly mastered so that it would work well in both the game and also as a soundtrack release. Luckily, my friend Chris Muggli-Miller recently started a mastering business called High Score Mastering (http://highscoremastering.com/). I had them to the work and I’m very pleased with the results.

All that is left is to wait for Michael to finish the game so that we can finally release this game and music to the world!

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So, that was my experience writing the soundtrack to my first game. If you’re reading this blog before the game and soundtrack have been released, I apologize that I can’t share the actual music with you yet. I’m very excited for you to play the game and I hope you feel like the music compliments the game’s world well.

If you have played the game and heard the soundtrack, I’d love to hear your thoughts. Please comment below anything you might have to say about it. Also, if you have any questions for me, please feel free to post them as well. I’ll do my best to answer them.

Thanks for reading.

-Chris-

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