Tag Archives: video game music

FATE: A Tribute to Majora’s Mask

FATE: A Tribute to Majora’s Mask is out now!

I had the absolute pleasure of arranging a bluegrass version of “Cremia’s Wagon” for this album. I call my track “Pickin’ On Cremia” and it’s track number 54. The music was brought to life by a group of amazing musicians who recorded live instruments for me. Huge shout out to these nine people!

Ian Luckey: Accordion
Ian Martyn: Tenor Banjo
Sam Bobinski: Upright Bass
James C. Hoffman: Acoustic Guitar
Andrew Filipski: Acoustic Guitar
Peter Jones: Harmonica
Joe Zieja: Mandolin
Daniel Romberger: Whistling
Matheus Manente: Percussion

I also helped translate lyrics (English to Japanese) for Amanda Laven’s track “プレスビー!!!プレスビー!!!プレスビー!!!(Press B!!! Press B!!! Press B!!!) ” , track number 17.

Pick up the full 79-track album here!

FATE: A Tribute to Majora’s Mask (Bandcamp)

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A look back at 2017 – My Year in Music

A list of all the music stuff I was involved in for 2017:

・I composed 26 tracks for an upcoming RPG called A Story of the End – Revere: Episode Dream, of which I’ve only shared three publicly. I’m really excited about all of this music!

A Story of the End – Revere: Episode Dream

・I arranged and produced my first track for a Materia Collective album, “Tavern” from ZODIAC: Final Fantasy Tactics Remixed, working with three amazing musicians who recorded live parts for me (Ian Martyn on whistle, Lori Syngajewski on clarinet, and Sam Bobinski on upright bass).

“Tavern” from ZODIAC: Final Fantasy Tactics Remixed

・I also contributed to two tracks on another Materia Collective album, SPIRA: Music from Final Fantasy X – Besaid Mix: as an English to Japanese translator for song lyrics on Reven’s beautiful track “Welcome to Luca”.

“Welcome to Luca”

And as mix engineer on Connor Boyd’s awesome track, “Stranger Seymour”.

“Stranger Seymour”

・It’s not due out until early 2018, but I arranged and produced another track for an upcoming Materia Collective release; for this one I was fortunate enough to work with nine different musicians who all recorded live parts for me (I’ll tag you all when the album drops, but you know who you are).

・I composed and released my fourth and fifth original game soundtracks (Room 42 and YOMOTSU). YOMOTSU being my first soundtrack that wasn’t self-published, but put out by a label.

Room 42 Original Soundtrack

YOMOTSU Original Game Soundtrack

・Speaking of YOMOTSU: the game won first place in this year’s Indie Game Maker Contest!

IGMC2017 Results

・I had the great honor of composing a demo track for Gothic Instruments (Dronar Live Strings), Sampleso (Floppytron), and three for Impact Soundworks (Ventus Pan Flutes, MOMENTUM, and Ventus Ocarinas).

・I participated in, and successfully completed, Video Game Music Academy’s 21 Days of VGM challenge.

・Despite being super busy with music for actual projects, I arranged two pieces by Yasunori Mitsuda just for fun, “Eternal Soul” from Tsugunai, and “Bonds of Sea and Fire” from Xenogears.

・Outside of soundtracks stuff, I also composed two original works just for fun, “The Commoners Square” and “The Place We Called Home”.

・I surpassed 35,000 plays on my Soundcloud!

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Teaser trailer for ROOM 42

After about a year of development, the first trailer for the game Room 42 is finally out! This game is being developed by Akumu Games (who, you may recall, made ikenie as well). I composed all of the music for Room 42 and will, of course, be releasing the original soundtrack on my Bandcamp when the game is out. I’m very excited for everyone to finally be able to play this!

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“A Place of Calm” DEMO track for Impact Soundworks

I am a longtime user and fan of virtual instrument developer Impact Soundworks’ wonderful libraries. I was recently brought on to be a beta tester for their upcoming releases. Along with testing, we also have the opportunity to write demo tracks using the instruments, which then get featured on their page. I’m happy to share with you today the demo track I wrote for their beautiful new Ventus Pan Flutes library.

My track, “A Place of Calm”, features the gorgeous Romanian Nai pan flute, which has a breathy, deep resounding voice perfect for a longing melody. I had a lot of fun writing with it. All other instruments in the track are also exclusively from Impact Soundworks (including Resonance, Celestia, and Highland Harps).

“A Place of Calm” by Chris Porter

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“Why is the Princess in a Magic Forest?!” Release Date Announcement

Why is the Princess in a Magic Forest?! has a release date!!

After three years of development I’m happy to announce that the game is finished. Done. Ready to go!

The game will launch on Steam on November 8th!

So mark your calendars, set your alarms, bookmark the page, and/or add the game to your Steam wishlist.

Visit the Steam page here: Why is the Princess in a Magic Forest?!

The Why is the Princess in a Magic Forest?! Original Soundtrack, composed by yours truly, is available now for pre-order and will be available to download as soon as the game is.

Soundtrack page: Why is the Princess in a Magic Forest?! Original Soundtrack

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ikenie now on Steam!

ikenie has just officially launched on Steam!

ikenie is a 2D action-adventure/puzzle game for PC featuring challenging gameplay, unique mechanics, multiple endings, seven Steam achievements and an original soundtrack composed by yours truly!

Grab the game on Steam now for $4.99.
http://store.steampowered.com/app/511120

You can also pick up the ikenie Original Soundtrack for only $2 from my Bandcamp page. (URL below)

https://chrisportermusic.bandcamp.com/…/ikenie-original-sou…

Thank you to everyone who has supported us. Releasing a game on Steam is a really big moment for us and we’re excited that you’ll finally be able to play the game. Enjoy!

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“Why is the Princess in a Magic Forest?!” and “ikenie” have been Greenlit!

HUGE NEWS! Both Why is the Princess in a Magic Forest?! and ikenie have just been Greenlit on Steam! We are in the process now of finalizing the games to get them ready to be purchased and played. I want to thank everyone for their support throughout this process (which was excruciatingly long – but, hey, that’s the life of small indie teams, I guess). Since ikenie has been on sale on itch.io for a while now, the ikenie Original Soundtrack has already been available on Bandcamp, but now I’ll finally be able to release the Why is the Princess in a Magic Forest?!  Original Soundtrack as well. As readers of this blog will know, that was the very first game soundtrack that I composed. The fact that the game and the soundtrack are finally about to be released is such a huge moment for me. It’s the culmination of a lot of hard work and love for composing music. I feel like I’ve grown a lot as a composer since I wrote the six pieces of music on that soundtrack, but they remain special to me since it was the first time I actually wrote music that was to be used in an actual video game. I really hope you enjoy both of these games and their music!

Ikenie and Magic Forest Greenlit

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Tribute Album 64 (9.29.16)

I’m very happy to announce the upcoming release of a new video game music remix album I took part in, Tribute Album 64. The Nintendo 64 was released 20 years ago, so to pay tribute to this classic console, a huge number of people got together and arranged an absolutely massive number of tracks from N64 games. As for my contribution, it’s a track from a certain well-known first-person shooter from Rare…and I’m not talking about Goldeneye! That’s right, Perfect Dark. I arranged the “Institute Menu” theme, and I had a blast doing it.

The album will be released on September 29th and will be absolutely free to download. Like the page linked here to show the project some love and also stay up to date on details as they’re announced.

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Interview in AJET Connect magazine!

I’m excited to announce that I was interviewed in this month’s special art issue of AJET Connect Magazine. The interview starts on page 22!

AJET Connect Magazine

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“Why is the Princess in a Magic Forest?!” is on Steam Greenlight!

A couple of weeks ago, the very first game that I wrote the soundtrack for (I started working on it in the summer of 2013) is finally up on Steam Greenlight. About three years in the making, the game is 95% complete and we’re finally ready to show it to the world. After an awesome showing at Tokyo Game Show 2015, it’s exciting to get the game out there to the rest of you.

We need ‘YES’ votes on Steam Greenlight in order for the game to be made available for purchase on Steam. So, if you’re reading this, we’d really appreciate if you could check out the game’s page and give us a vote. The link to the game’s page is below.

“Why is the Princess in a Magic Forest?!” on Steam Greenlight

The soundtrack to the game is also available now for pre-order on Bandcamp. I will release the soundtrack as soon as the game is available for sale, so the release date is just a place holder. It could be sooner or later than what is written depending on how quickly the game gets Greenlit. If you pre-order the soundtrack, you’ll get an immediate download of “The Forest Edge” to hold you over.

“Why is the Princess in a Magic Forest?!” Original Soundtrack

 

 

Lastly, the first review for the game is out. The winner of the Golden Reviewer Award in last year’s Indie Game Maker Contest, Jtrev23, played an early release version and posted a review on his site. Check it out!

Jtrev23’s review of “Why is the Princess in a Magic Forest?!”

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